Augmented Reality Meets Tangible Media

All Audiences
Session Description
Augmented reality is a technology that is poised to become a prominent part of our culture. Now available on all mobile platforms, there is significant opportunity to explore this technology from both the design and educational perspective. The multimedia integration course “Tangible Media / Physical Interface Design” added augmented reality to a multi-week design project building automata. At each of 3 stages students were challenged to design 1) using 3D computer modeling software, 2) design and build a physical model which integrated with a sensor or motorized component driven by the Arduino microprocessor and finally 3) develop an augmented reality animation which would be triggered by all or part of the physical automata. This paper presents the learning goals, challenges and results from this course.
Shaun Foster, Rochester Institute of Technology, Rochester, NY, USA
Shaun FosterShaun Foster is an Assistant Professor in 3D Digital Graphics / Computer Graphics Design programs at RIT. His interest is where interactive, 3D, educational and interface design combine. From these interests comes a focus for creatively designing with new visual and interactive technologies and connecting multimedia in new ways. An award winning visual artist Foster works in and combines the fields of 3D animation, educational interactive multimedia, visual effects, compositing and business.

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