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Screencasting on the iPad using ShowMe Interactive Whiteboard

Audience
All Audiences
Session Description
Screencasts enable instructors to quickly and easily provide a student-centered and engaging learning experience. Instead of trying to find existing video online, instructors can create a screencast which aligns with specific lessons or answers student’s questions. In addition to effective instruction, the screencast also allows for a more personal connection between the instructor and student(s). Several popular screencasting options are available for the computer, but we will focus on Showme for the iPad. Showme Interactive Whiteboard is an app that turns your iPad into a personal interactive whiteboard. Showme allows you to record your own tutorials and share them online or via email with students. Showme works well for students and instructors making instructional videos easy to create and share.
Presenter(s)
Lea Rosenberry, Kaplan University, Altoona, PA, USA
Lea_Rosenberry_64Lea Rosenberry has been teaching college-level math since 1996. She has a Master’s in Education in Curriculum and Instruction and a minor in Math Education. In addition, she has over 21 graduate hours in Mathematics. Lea has been teaching for Kaplan University since 2005 and has been a course lead and subject matter expert for various math courses during her tenure at Kaplan.

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Role for “At-Stakeness” in Team Collaboration

Audience
Advanced
Session Description
At-stakeness is a concept that points to involvement of team members in producing an outcome of team effort as a product that is constructed jointly. Enabling student innovative thinking and sharing of prior and new knowledge, Knowles’ Theory of Andragogy is extended to suggest that collaboration on solving complex problems, knowledge and mindfulness gained through shared experience gains a rich balance of empowerment that serves both intrinsic and extrinsic inspirations.
Presenter(s)
Barbara Lauridsen, National University, La Jolla, California, USA
Barbara_Lauridsen_64As a Learning Facilitator for technology skills, Barbara is inspired when learners seek shared knowledge and participating in a collective. She has recently earned a PhD in Information Technology Education from Capella University and focused original research on team based learning. This is Barbara’s 6th time presenting at TCC.

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Towards Transdisciplinarity: Leading Collaboration in Virtual Environments as Embodied Avatars

Audience
Intermediate
Session Description
Addressing wicked problems across time, distance, and national boundaries holds promise. This session will share results from a doctoral study conducted fall 2013 that explored high-performing, collaborative groups using virtual environments. Over 40 groups within multiple industries were among 61 respondents from seven countries who participated. Environments were mostly Second Life, OpenSim, and World of Warcraft. Of interest was how individuals use dialogue to collaborate in their social and professional groups. Results indicate that cultivating identity through the relationship created as an avatar has its advantages for personal and professional development, including leadership.

The mixed methods study assessed an instrument and two constructs developed to help measure factors based on the National Cancer Institute’s Team Science Toolkit and MIT researchers’ work on building learning organizations. A taxonomy of avatar embodiment was built upon Maslow’s Hierarchy of Needs. Transdisciplinarity represented the highest embodiment level where respondents’ self-actualize and transcend ‘self’ by collaboratively pursuing the art-of-the-possible. Many group endeavors were not possible in physical life opening pathways beyond interpolating the future.

A spectrum of virtual engagement was developed to identify heuristics for avatar dialogue and collaboration. The heuristics were based on extensive literature review, study results, and ethnographic experience. Implications of the study impact virtual team science, virtual community learning organizations and transdisciplinary research endeavors requiring collaboration assessment. Trends in blending virtual and physical community events and future directions to apply study finding will be discussed.

Presenter(s)
Barbara Truman
Barbara_Truman_64Dr. Barbara Truman is a social entrepreneur who was a former faculty administrator from the University of Central Florida where she helped establish online learning. Barbara’s background is within Instructional Systems Design, Human Performance Technology, and Computer Science. She recently launched a non-profit corporation in Orlando, Florida to promote collaboration using virtual environments across industry sectors and beyond formal learning. Barbara studies how immersive learning environments promote transdisciplinarity using avatars and dialogue.
Cynthia Calongne
Cynthia_Calongne_64Dr. Cynthia Calongne is a researcher of virtual worlds, games, and immersive learning experiences with over 18 years teaching experience. She was a founding leader of Colorado Technical University’s Emerging Media Program in Computer Science Program after serving as a software engineer including the US Space Command. Cynthia, aka her avatar Lyr Lobo, was a co-recipient of the $25,000 1st prize for the Federal Virtual Challenge with Dr. Andrew Stricker in 2010 for their Mars Expedition Challenge. Cynthia’s presentations can be found at: http://www.slideshare.net/lyrlobo/presentations
Andrew Stricker
Bio coming soon!

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Developing and Supporting Online Faculty: Institutions Can Do Better!

Audience
Intermediate, Advanced
Session Description
As online learning continues to grow and become a dominant force in higher education, it is time for those of us who lead and support our institution’s online programs to take a hard look at how our institutions can do better. Our initial focus has been on the development of quality online courses. The more advanced among us have established separate and distinct outside-of-class student services geared toward the unique needs of online students. Although new technological advances can help us to improve our online courses and services, most of us can do a better job at developing and supporting our most critical resource—our online faculty. Join us for a discussion on how we can go beyond the initial LMS and course development “certification” training and into a culture of continual development and support of our online faculty.
Presenter(s)
Peggy Muller, Sullivan University, Louisville, Kentucky, USA
Peggy_Storm_64Peggy Storm Muller is an instructional designer, online adjunct and PhD student at Sullivan University in Louisville, KY. Sullivan is a private for-profit institution that offers career- focused education to students across the country and around the world via their online campus. Wearing three hats as ID, adjunct and PhD student, Peggy’s focus is online education and how we can make it better for both students and adjuncts. Her research interests are developing and supporting online faculty; with the belief that committed, engaged faculty have a direct impact on student success.
Anthony Piña, Sullivan University, Louisville, Kentucky, USA
Anthony_Piña_64Dr. Anthony Piña is Dean of Online Studies for the Sullivan University System, Kentucky largest private University. Tony oversees the academic side of an online division offering nearly 50 online programs and 400+ courses to more than 3,000 students. Tony is author of the book “Distance Learning and the Institution” and co-editor of “Real Life Distance Education: Case Studies in Practice.” He has over 40 academic publications and more than 160 conference presentations. He serves on the editorial board of three scholarly journals. His research focuses upon administrative issues in distance education.

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The Digital Divide: Gender Equity in Online Learning Applications

Audience
All Audiences
Session Description
What is the “digital divide”? Is this “divide” dissipating with the advent of new educational technology, or, perhaps, increasing? This general session seeks to explore access to interactive technology, with an emphasis on online educational gaming and the digital divide, specifically focusing on interactive elements in the humanities field. As a point of emphasis, the presenters will use case studies from one course at Kaplan University, “20th Century Art and Humanities”. Gaps in access consistently originate with income, race, and education levels, contributing to concerns with self-efficacy which, in turn, may create barriers in utilizing technology for educational purposes. Students may also lack the ability to effectively use technology to improve educational opportunities, thereby furthering the divide. As part of this presentation, the presenters seek to encourage conversation regarding an understanding of what the term “digital divide” entails, as well as how multimedia tools can also enhance student interaction and both accessibility to, and comprehension of, humanities course content. This presentation aims to create dialogue regarding how, with useful and comprehensible course content and unlimited access to information, it is possible to cultivate engagement in online undergraduate courses, and subsequently, empower students, particularly in humanities courses, in the pursuit of degree and career advancement.
Presenter(s)
Jennifer Harrison, Kaplan University, USA
Jennifer Harrison is Professor of Humanities at Kaplan University, focusing on courses in American women’s history and 20th century Arts and Humanities; she also serves as the developer and course leader for Kaplan’s American Women course.
Crystal Hofegartner, Kaplan University, USA
Crystal Hofegartner is Professor of Humanities at Kaplan University, focusing on courses in American women’s history and 20th century Arts and Humanities; she serves as the developer and course leader for Kaplan’s innovative Founding Fathers course.

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Online Students’ Perceptions Assessed: What Instructors Need to Know and Ideas for Incorporating Technology into the Online Learning Environment

Audience
All Audiences
Session Description
Student perceptions of the online learning environment were measured using the Distance Education Learning Environment Survey (DELES) and focused upon six areas: instructor support, student interaction and collaboration, personal relevance, authentic learning, active learning, and student autonomy with an assessment of overall student satisfaction measured as well. This dissertation study identified areas of the learning environment online students perceive to be most important and correlated highly with overall satisfaction, which will be discussed during the session. More importantly, ways in which instructors can enhance their performance in hopes of maintain and increasing student satisfaction in these areas using social media, apps, and other technologies will be discussed.
Presenter(s)
  • Julie Phillips, Globe University/Minnesota School of Business, Prior Lake, MN, USA

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Assessing Online Teaching: Beyond Quality Matters

Audience
All Audiences
Session Description
The quality of faculty who teach online is critical to the success of online students. Online course quality measures, such as Quality Matters, are useful for evaluating the DESIGN of an online course. However, they are less effective in assessing the quality of those who TEACH online. In this presentation, we will discuss a research and development project identifying currently nationwide practices in assessing online teaching, the creation of an online “class observation” instrument, and a formal program to recognize and reward exemplary online faculty.
Presenter(s)
Larry Bohn
Bio coming soon!
Anthony Piña
Anthony_Piña_64Dr. Anthony Piña is Dean of Online Studies for the Sullivan University System, Kentucky largest private University. Tony oversees the academic side of an online division offering nearly 50 online programs and 400+ courses to more than 3,000 students. Tony is author of the book “Distance Learning and the Institution” and co-editor of “Real Life Distance Education: Case Studies in Practice.” He has over 40 academic publications and more than 160 conference presentations. He serves on the editorial board of three scholarly journals. His research focuses upon administrative issues in distance education.

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The Collaborative Composite Image: The MAG Project

Audience
All Audiences
Session Description
This presentation is about the process, pitfalls, results and reactions we experienced with our experimental collaborative augmented reality project for mobile devices.

Our objective is to demonstrate and discuss our collaboration and our use of augmented reality to connect students to the community, engaging them outside of their comfort zone, and to use server-based content (AR) to enhance the experience of traditional museum-goers in a nontraditional way. Secondarily, we will discuss how we leveraged social networking to improve the collaborative spirit among students who not only did not know one another, but represented entirely different disciplines.

This project was developed as a joint effort between the 3D Digital Design and Photography departments; additional students came from the New Media Design and Film and Animation programs. Further contributions were made by the department of Color Science, and by the curators and historians at the Memorial Art Gallery (MAG), an art museum in Rochester, New York.

Students researched the works they saw during a curator-led tour of the MAG, and formed working partnerships during class discussions and afterward via contact through social media.

Students used existing imaging and animation software to create relevant overlays that are experienced using the Aurasma AR platform (which powers our own “skinned” application). These transformations are now part of the exhibit at the MAG, which is now promoting our work as a regular attraction for visitors to the museum.

Presenter(s)
David Halbstein, Rochester Institute of Technology, Rochester, New York, USA
David HalbsteinDavid Halbstein is an Assistant Professor of 3D Digital Graphics at RIT. Originally from New Jersey, David has extensive experience working in the broadcast, film, and commercial industries in the New York Metropolitan area; and has taught in this field in both traditional degree-granting institutions and intensive corporate training centers. With a background in fine arts, David is primarily interested in discovering new directions in creative expression through the marriage of traditional ideas with new technology.
Susan Lakin, Rochester Institute of Technology, Rochester, NY, USA
Susan_Lakin_64Susan Lakin is an Associate Professor at Rochester Institute of Technology, and Program Chair of Advertising Photography in the School of Photographic Arts and Sciences. She has a BFA in Photography from Art Center College of Design in Pasadena, California and an MFA in Art Studio from the University of California, Santa Barbara.

Before arriving to RIT, Susan worked commercially in Los Angeles, Sweden and Australia: some of her clients included Adidas, Avon, Harper’s Bazaar, LA Times Magazine, Nordstrom, OCA Architects, Sebastian, Shape Magazine, Southern California Edison, and Syncor International Corp. In addition to her commercial work, she owned and operated a professional retail photographic supply store in Burbank, CA. Her current artwork examines our interaction with mass communication through electronic screens in our homes and looks at how these displays frame our lives. Additionally, she is working across disciplines and recently produced a collaborative work between musicians, artists, computer scientists, and the general public.

Her artwork has received many awards and is part of the permanent collection at the Santa Barbara Museum of Art, Oakland Museum of California, the Griffin Museum of Photography, and the Photography Museum of Lishui, China. Her exhibitions include: Toronto at Gallery 44, New York at the Memorial Art Gallery, NYC Gallery @49, Germany at the Fotografie Forum International, Texas at Houston Center of Photography, Boston at the Photographic Resource Center, California at the Santa Barbara Museum of Art, the University Art Museum Santa Barbara, as well as, the Robert V Fullerton Art Museum.

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Open Education: A Revolution of Resources and Community

Audience
All Audiences
Session Description
Open educational resources and supportive communities offer the perfect environment for open education. The revolution to open education from traditional classroom resources and teaching methods advances our understanding of the educational process and helps us progress to higher levels of thinking. Through an exploratory network analysis, the study examines educator and student needs while recognizing the required curriculum aspect of the course. Highlighting available resources and communities for open education with respect to communication between educators and students, delivery of curriculum to students, and instructional design that integrates open resources drives the main research for this study. The objective of the research entails discovering resources and communities that support open education and connect students to the curriculum through educators.
Presenter(s)
Jason Murray, Cornwall-Lebanon School District, Lebanon, PA, USA
Jason MurrayAs the District Technology Coordinator for Cornwall-Lebanon School District, I promote the integration of technology within curriculums to enhance student learning opportunities. Web 2.0 tools, cloud computing, and open source ideals create a new dynamic journey for education. The culture shift of technological transformations within the classroom offers a vibrant future for education.

My Master of Science through Philadelphia University in Instructional Technology laid my foundation to understanding instructional design, educational technology, and online learning. My Doctorate of Computer Science through Colorado Technical University focusing in Emerging Media adds to my experience in open source, cloud computing, futuring, and innovation.

As the Technology Coordinator, I supervise the organization of the district’s enterprise solutions. Our Technology Services offer innovative, customized solutions to provide our staff with the essentials they need to complete their objectives. We incorporate futuristic concepts within our network engineering, virtual professional development, collaborative communication, and all other aspects of the district.

My current aspirations include researching open source software project performance in sourceforge.net; creating dynamic content in virtual worlds (Second Life & multiple OpenSim worlds); exploring cloud computing; investigating cyber awareness & security; developing blended, hybrid, & virtual learning environments; and developing mobile apps.

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Building Courses for Nontraditional Students with Blended Learning

Audience
All Audiences
Session Description
The market for higher education is continuing to change, with an increasing number of students falling into the non-traditional category of 25 years old or older. The unique needs of these students are demanding that universities change their delivery methods. This change often takes the form of blended learning delivery. This paper will provide an overview of how blended learning best serves nontraditional students and how organizations can be successful in building blended learning experiences.
Presenter(s)
Jason Caudill, King University, Knoxville, USA
Jason CaudillDr. Jason Caudill serves as an Associate Professor of Business at King University in Knoxville, TN. He holds a BS in Business Administration, an MBA, and a PhD in Instructional Technology from the University of Tennessee. Dr. Caudill’s primary research interests are in online and blended learning and the management of technology.

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