The Gen Y and Gen Z learners expect courses to encourage them creatively, while promoting opportunities to think and analyze the content through the use of new technologies. Implementation of gamification in courses proves to re-energize learners, create healthy competition, and increase learning engagement, while at the same time, adding some excitement and fun to the online classroom. Online professors need to be aware of gamification and its impact on students to successfully facilitate and manage “gamified” courses.
- Tina Serafini, Kaplan University, Clearfield, PA, USA
- Risa Blair, Kaplan University, Miami, FL, USA
A recording of this presentation is available.
Click the button to the right to access the session archive.
We invite you to join the discussion about this session
by clicking the button on the right.
Access/download any related materials/handouts
from this session by clicking the button on the right.
No comments yet.